forhonr what happens to crates and steel gained from marching fire?
Learning the characters
When starting in For Laurels its important to learn the nuts of every grapheme. Each grapheme in For Honor has a different moveset, unlike attack patterns and different playstyles, to be able to effectively counter an attack we need to know the character we're up against. For example, lets say I take been put in a duel with a Warden(something that is more than probable to happen to you), Warden heavily relies on his shoulder bashes, when shoulder bashing he can either concur it to get a guaranteed acme heavy or release it early on to become a guaranteed double low-cal attack. At present that I have this information I know to expect one of these two likely scenarios and to react and dodge accordingly.
This is just a pocket-size example and I take not gone into particular.
The reputation system explained
The reputation system is basically For Laurels'due south level up organisation. Information technology's similar to progression systems other games accept, for example in a Battleground game the more you play the more xp yous gain and the more you level up. The rep organisation is just a piddling dissimilar. And so like in other games when you play you gain xp its just that in For Accolade the xp is separate for each character, every character in the game tin just level up to level xx, once you lot get to the terminate of level 20, meaning once y'all go to level 21, your character's level volition become back to 1 and your character will gain 1 rep. Then the process just repeats and when y'all gain another rep your character'due south rep count will go upwards.
Your character'southward rep and level are displayed adjacent to its photograph on the hero selection menu:
Call back, the rep system only shows how much playtime a person has with a certain character, non how much skill, so when you see someone with a high rep on their character that won't necessarily mean they are better than you.
Gear stats and perks explained
Perks
Perks are small bonuses that can give your grapheme an extra edge in battle, perks are not bachelor in all game modes and are only enabled in 4v4 modes(Rule, Tribute, Emptying, Breach). Perks are activated using gear pieces.
Gear pieces
When y'all play with a grapheme you lot sometimes get gear drops for them, you can so go to your character's inventory and there equip those gear pieces. Each gear piece has its separate perk stats.
To actuate a perk for your grapheme you lot need to equip gear pieces that all together requite you lot 600
points for that perk. You lot can combine gear pieces to get enough points towards a certain perk for it to activate.
For instance, this gear piece will give you lot 55 points towards the perk Remedy and 230 points towards the perk Supersonic.
Orders
Orders are the fastest way of gaining steel and renown in For Honor, you lot can view your orders when in Multiplayer view by clicking on the side console on the left to open up your order card.
The 2 orders at the top are daily orders and they alter daily (24 hrs), you cannot replace these orders. The other orders underneath them are contract orders and they change every two days (48 hrs). Each order you lot consummate rewards you with a certain amount of steel and xp. To activate these orders you have to click on an empty guild slot like the one that says "Equip" in the picture above and select an gild from the list of contract orders. You can equip up to three orders at in one case and when you complete any of them yous can equip another gild in the spot that freed up, there are 9 contract orders every two days and if you complete all of them you lot'll have to look for them to reset.
The orders are arguably repetitive and annoying especially if they require you to play gamemodes that lack players similar Tribute but they are much faster than the normal amount of steel you lot become when playing(around l~ from a normal match compared to 300 steel per i order completed).
If y'all want to progress chop-chop and unlock new characters orders volition become a part of your daily routine.
Learning a moveset
If you lot're new to fighting games learning your get-go moveset is not going to be piece of cake and volition take a little getting used to it. To view a graphic symbol'south moveset while in the chief menu become into the hero pick window and select the hero whose moveset you lot want to larn, and then click the moveset button and you'll be presented with the moves for that hero.
In For Laurels movesets are split into two areas, hero specifics and general moves. General moves are the button combinations you lot need to click in social club to use an ability and hero specific are normally special modifiers the hero has, like Zhanhu'south modifier, unblockable finishers, whenever Zhanhu uses a finisher attack(the last attack in one of his assault combos) the attack is unblockable. The modifiers are just as important to remember every bit the moves are.
The Preparation Loonshit
To quickly try out a moveset you can load into the training arena(from chief card -> Training -> Training loonshit) with an idle bot. In the arena your movesets volition be presented on the right side of your screen.
To change what moves are displayed press ESC and go into the "Arena" tab, then select movesets and click on whatsoever moveset you want to be displayed, annotation that the maximum pinned movesets for the arena are iv then if you desire to modify them you have to outset unpin one of the pinned movesets and then select some other. Y'all can also configure your arena settings while in the arena by pressing the quick settings button(appears on the bottom left of your screen), for example yous can set your characters health to infinitely regenerate or disable your characters stamina, you tin also control your opponents health, stamina and aggressiveness.
Hero Tactics
Yet another way to train with a character, yous can first a hero tactics training session by going into main menu -> training -> hero tactics. Hero tactics is besides fix in a airtight arena similar the training arena but instead of you being able to configure your health, stamina and movesets it already does that for you lot. Think about it as a gear up grooming course made for your specific character's moveset, hero tactics is the more than indepth version of the training arena because hither you accept specific combos and mixups you will have to practice and your opponent will fight you back
Character types
For Honor's heroes have a few different types. You tin can see a hero's type nether their proper noun on the hero selection carte du jour:
Vanguards
Straightforward and easy to play characters, fabricated this mode to by and large appeal to beginners, they have stiff attacks a good amount of health and good mixups and are some of the stronger characters in the game. Each faction has one of these, the Knights take Warden, the Vikings have Raider, the Samurais take Kensei and the Wu Lin have Tiandi.
Assassins
Assassins are fast and practiced harm dealers just have a low amount of health. They have dodge attacks, ordinarily faster light and heavy attacks than other non assassinator characters and also the assassinator exclusive ability to deflect attacks.
Reflex Baby-sit
Unlike other character types assassins take what's called a reflex guard. The normal guard mode keeps your guard upwards equally long as you don't change its direction just when playing with a reflex baby-sit character your guard direction lasts for a limited time catamenia before it dissolves. To go along a guard up at a sure direction you have to repeatedly move your stick / mouse to the baby-sit direction to renew the guard. When playing with reflex guard y'all don't want to hold your guard upwards at a certain management and move it to block attacks towards the terminal stage of the incoming set on.
Hybrids
Hybrid are the centre ground between heavy and assassin, they usually have a adept wellness pool and can range from about heavy like to almost assassin similar.
Heavies
Have a big wellness pool, wearisome attacks and deal lots of impairment on both heavy and light attacks.
Faction War
When yous first open the game you're presented with a pick, to pick ane of the 3 master factions in the game, the Knights, the Vikings or the Samurais. No thing what you choose the only effects it will have on the game for you is the shape of your emblem shield and the rewards you get from faction events.
Faction War
In that location are two means to gain faction rewards, the starting time is season rewards, every few months a season campaign ends, the faction with the almost wins in that campaign receives a special reward such as an ornament or a steel reward. Every season is split into 5 major battles, each of these battles takes a few real life weeks and what determines the winner is the corporeality of troops deployed by a faction. You can become troops by playing matches and yous can either place them on a specific identify on the war map or the game will do that for you automatically. To see the war map you take to go into Main Carte -> Multiplayer -> F3 (State of war Map View).
There is a modest importance to where you choose to place your troops, some state of war map nodes give you bonuses. If it's a forge you tin can get vii% more take a chance for gear piece drops at match ends, if its a windmill you can get five% extra lucifer xp and if its a fortress you can become x% extra troops of what yous deploy at that place.
Fortress
Forge
Mill
The war map changes every few hours after a boxing goes on, the countdown to the end of the campaign major boxing and the adjacent modest battle is displayed on the top right of your Multiplayer screen.
The second way of gaining faction rewards is through faction orders, once in a while the Ubisoft gods give united states of america faction orders, think of faction orders as a competition between factions, the faction whose members complete the social club the virtually times gets the highest reward, then the faction at the second identify gets a smaller advantage and the faction at the final place gets no advantage. For case, a faction social club tin be "Execute players in duels", at that place's no limit to how many executions you need to do similar a normal order. Rewards can range from 1500 steel and 1 gear pack to 2500 steel and 3 gear packs.
Throughout most of the life of For Honor as a game the Vikings faction has been dominating the rest of the factions past a lot of points, in fact the Vikings win then much its get a meme in the For Honor community.
It just has the near players and thus the nigh troops deployed, so if y'all care about those little bonus rewards you get from fourth dimension to time bring together the Vikings.
Unhappy with your choice of faction?
One time per season you can switch faction to a different one, although if you switch you won't receive faction rewards for that season.
Emblem Shapes
Each faction has its own emblem shape, here are all of them:
Knights have a big shield with a abrupt bespeak at the bottom
Vikings have a circular shield
Samurais have a rectangular shield
Extras
Lookout this awesome video from Marco Yolo if yous take got the time for it:
Finish of guide
Thank you for reading and hopefully this helped yous in 1 manner or another, its actually just the basics and the balance is up to you but its much better than going blind into the game, when I started playing most a yr ago I had to look up all of these things separately and it took me a few months to know some of the things I wrote here.
If you experience generous perhaps check my Youtube channel or my other guides(which are mode less serious).
Have a good one!
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2152272376
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